1/6/97 Samples of the Realistic/Moog Concertmate MG-1 http://www.cse.psu.edu/~hauger/MG-1 hauger@cse.psu.edu They're probably too noisy to be of much use musically, excepting, perhaps, the drum-like samples. This is largely due to sampling from an electronically noisy audio loop with my Awe32. I'm not sure if it's my playback client (mpg123 v0.56k, Michael Hipp) or simply an artifact of mpeg encoding, but the MPEG audio streams also have a lower output level than the corresponding .WAVs (which were normalized prior to encoding). If you do decide you want to load these into your sampler or trakker, you'll probably need to go through the bother of converting them from MPEG and then setting loop points in the non-percussive samples. Assuming that nothing was cropped by the MPEG encoding process, you should actually be able to line up the last audio byte with the first one (or loop the entire file) without a hitch. This loop will then provide an output stream sounds is very darned close to the original that I sampled. (Good luck!) About file naming: .mp3 denotes 44100hz mono MPEG1 Layer III audiostream files. .mpg denotes 44100hz mono MPEG1 Layer II audiostream files. Why use MPEG1 Layer II at all? (for the record, I used musicin, part of the source distributed by IUMA, reconstituted by Charles Henrich, and originally released by DEC(?)) My MPEG1-L3 encoder (l3enc v2.60, Fraunhofer IIS) choked on some of the shorter samples. The obvious solution would be to resample, or pad the samples with dead space. Actually, this is all pretty slipshod, and I've a Grander Vision. I'll probably be adding a page featuring the MG-1, pulling in resources from around the net, including MG-1 MODs (no, not modules =) ), patch and other operating suggestions, and, of course, clear and musically useful samples in both PCM .wav and MP3 format. It'll replace what's at the above URL. Until then, if you'd like any of the samples here in their original .wav format, ask and I will be happy to either e-mail them to you or provide a URL to a directory containing copies of them. If you'd like me to sample with the MG-1 at a certain patch setting, I'd also be happy to comply as soon as possible. --- Archive contains: Bassdrum-short.wav.mp3 Bassdrum-short2.wav.mp3 Bassdrum-short3.wav.mp3 Bass drum patches produced using the MG-1. (Playing these three in sequence makes a neat loop. =) ) Snare-D2.wav.mp3 Snare-c1.wav.mp3 Snare drum patches produced using the MG-1 Half-Cutoff-sqr-bass-C.wav.mp3 Half-Cutoff-triag-bass-C.wav.mp3 Nice low bass. Loop. no-Cutoff-triag-bass-C.wav.mp3 no-Cutoff-triag-bass-C2.wav.mp3 no-Cutoff-triag-bass-C3.wav.mp3 no-Cutoff-triag-bass-C4.wav.mpg no-Cutoff-triag-bass-C5.wav.mpg Multisampled bass/lead. Filter wide open, no resonance. Loop. saw-lead-cutres-f1.wav.mp3 saw-lead-cutres-c1.wav.mp3 saw-lead-cutres-Gb2.wav.mp3 saw-lead-cutres-c2.wav.mpg saw-lead-cutres-Gb3.wav.mpg saw-lead-cutres-c3.wav.mpg saw-lead-cutres-Gb4.wav.mp3 'Triag' would be more accurate than 'saw'. Something in the range of filter 2/3rds open, some resonance. Obviously multisampled. Loop.